More On Treasure

In an earlier post, I noted how I didn’t want characters to be able to buy magic items. I’ve since rescinded that ruling and have allowed players to buy magic items (albeit at a 40% markup like anything else in the town). This allows players to have options to purchase items they generally need for their characters [in 4th Edition, some magic items are assumed – armor, weapon, amulet, etc…], but also gives them the ability to forgo the markup with Enchant Magic Item rituals.

Last night, I played with my new random treasure tables, and they definitely need tweaking. Right now, the chance of getting consumables seems very high and although I want them in the mix, I don’t want that to be the ONLY thing the PCs find in treasure. Coins and treasure items should be more commonplace than flasks of alchemist acid.

In addition, I’ve realized there aren’t that many wondrous items. I’m considering adjusting my table to make the chance of getting a wondrous item even rarer – instead of having the chance of getting a wondrous item on a d6 roll of 6 on parcels 1 through 4, you’d only have a chance to get it on a roll of a 6 on parcels 1. Then, I’d roll a d4 to determine which level the item was (based on the parcel level).

It seems like this might be a LOT of rolls for determining treasure, but in practice it’s not. Roll d10, check result. Roll d6, check result. Roll d20, check result. That’s about it.

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